Intro – general idea.
• The project concerns the construction and performance of an algorithm that negotiates with a procedure of redefining one’s image - and his/her relationship with it - playing around with physical characteristics as elements of identification from a digital mechanism.
• The procedure of identification is followed by the attachment of a series of new, peculiar, characteristics to the subject via new body images re-enacting a psychological situation of re-discovering our physical and moreover mental perception of our ego.
• It is possible during the process of recognition that the algorithm might present with a mistake. This is being challenged by the present project, in an attempt to comment upon the possible extentions of its application.
Working Technical Concept.
-Building the bodies:
Graham gave me a Neurological Atlas that had documented different permanent body disfigurements. This book was very inspiring to begin with. In most of the bodies I created, I used elements of photos from the Atlas. The photos were of the early 20th century so all of them were black and white. I liked this effect thinking that it would make a nice contrast with the full colored real-time video. I thought also to experiment with drawing bodies instead of using photos but the result wasn’t satisfying enough, so I used b&w photos.







-Building Processing code:
Building the processing code was more time consuming than expected. First of all I was informed from www.processing.org in order to understand all basic structure. Moreover I consulted and researched processing books literature which enabled further familiarity.
(Ira Greenberg, Processing-Creative coding and computational art, Casey Reas, Processing- A programming handbook for visual designers and artists and Danjel Shiffman, Learning Processing.)
I found on a web library called OpenCV, a face detection sketch. I started to intervene on it and built my own idea. I arranged the size of the body always being dependent on the face size. At the point I completed the sketch, I had achieved all people captured by the camera to have the same body. This was not satisfactory enough for my concept of the idea as I wanted every person to have its own character.
At this point Alan gave me great help where we built together a table arranging that every new person entering the video image will take a new different body. The code was built as x+1. That means that we have body 0, body 1, body 2, body 3 then person 1 will take body 0. In the case of a second person entering the image, then he will take body 0 and person 1 will take body1. When a third person enters the image, then he will take body 0, person 2 will take body 1 and person 1 will take body 2etc. This way a system is created. Each character is created in relation to the others surrounding him.
The most usual question later on was why I didn’t write the code in a way that will recognise specific characteristics of each person and assign a specific body connected to these characteristics.
That was because my conceptualisation was to emphasize how people look at you or the different roles that you choose to take when others look at you. That is why is preferable to make a system relating each person to another and leave it open instead of choosing and defining who will play each role.
Experiment 1:
Thursday 19 of March
10.00 – 13.00 main building
video

A video camera is pointing the stairs. The camera is connected to a computer that is placed on the floor above. The computer is applying the algorithm on the video received. At the same time the computer is connected to a projector, which projects the intervened video on the space between the two floors. The result is that people coming up the stairs are facing themselves, in a real time, with the body label attached.

The outcome of this experiment was initially disappointing but beneficial later as it helped me take the project in a further stage. I was disappointed because not a lot of people reacted in their manipulated image. Most of them were in a hurry running up the stairs and pay no attention to the installation. Some other pretended to be in hurry insistently looking at the floor. Very few of them seemed to enjoy it by smiling or playing in front of the video camera.
These reactions were unexpected for me and made me think of the reasons that people totally ignored it. What I understood is that what happened is exactly what I want to point out with my work. People are afraid of their image and needs a lot of courage to face themselves. It is even more difficult when this happens in a public space. It needs double effort to face themselves under other people’s sage. Wanting to catch their reaction to ‘the unexpected’, I chose to make the installation one morning inside a university on the stairs that people are passing by to go to their routine works. However this strategy proved wrong. I had to find another way to approach the viewers and give them their time and space to conciliate with these ideas and be more expressive.

The documentation happened with three different ways. First one was taking photos of the event, space and generally everything happening around me. The second one was videotaping the projection where the algorithm has been already used to change the actual video. The third was that the video camera used to capture and send image to the computer was also videotaping. In that way I have the initial video (without applied algorithm), which would be useful for recording reactions and people’s comments. However I didn’t managed to get a variety of comments as most of the people ignored it.

It is also worth mentioning that before being able to test my ideas I had to obtain permission from The Health and Safety department. The initial preferred place were the main stairs in Deptford Townhall. I didn’t get the permission for that so the main building was my second choice, which proved to be much better because it was more crowded. Even though all these demands and restrictions caused me headache.








Experiment 2:
Deceiving the application.
The algorithm detects faces. On the same time performs mistakes during the recognition process in places that a face doesn’t exist. It can equalise a shadow or a drawing of a face to a real face. This experiment is an attempt to explore the extension and boundaries of the medium challenging it with various baits.









Experiment 3:
Applying the algorithm on the algorithm.
video

A video camera sends a video to the computer that applies the algorithm on it and then the new video is projected. A second camera that is connected to a second computer films the projection. In that way I manage to apply the algorithm on the algorithm.
I don’t know what I was expecting from this experiment but nothing really happened. At least I though it might give an interesting space effect. The first algorithm worked perfectly as usual. The second algorithm didn’t work at all except some moments that detected the whole projection (the video inside the video) as a face.


Experiment 4:
Saturday 21 of March
18.00 - 20.00
Chisenhale Dance Space, 64-84 Chisenhale Road, London, E3 5QZ .
http://www.vimeo.com/3824260
http://www.vimeo.com/3823424
This experiment is what followed experiment 1. Consequently to all the observations I had, I decided to find a way to make people act more freely and not be fixated within the limits of their fear of their image. The way the installation works is almost the same with experiment 1. A video camera is pointing to them, which sends the video capture to a computer that applies the algorithm and it is also connected to a projector that projects the intervened video exactly opposite to the viewers, replacing a mirror. The difference this time is that between the person and his digital double I placed a table with different materials on it. The table offered them colours, papers, scissors, balloons, clay, glue, children’s masks and already printed face characteristics as lips and eyes. This way, when the person comes to the phase that has to face himself he has a ‘shield of protection’ in front of him. Using these materials to intervene on their face and re-adjust it, a new game begins. First of all by playing this way they get their time to adjust to what they see, their new ‘self’’. Furthermore instead of asking them to rethink of their identity I provide them the material to built it. In addition they play with the medium itself trying to deceive it by hiding or replacing their real characteristics with the printed ones. In a way they try to avoid their face detection.
This procedure is deeply psychoanalytic. There was great interest in observing each person, and what element of his chooses to hide or to transform. Their new face image is related, connected to their new body the algorithm attaches to them. The experiment takes a performance quality and the viewer begins a dialog with the medium itself. Moreover the aesthetic result is very satisfying as the collage continues in different levels and layers. The outcome we (the rest of the spectators) observe is more solid and complete following a very personal process becoming symbolic.
The people that are participating in this experiment are all friends of mine who willingly responded to a call-mail that I forward around. They had no idea of the nature of the experiment before attending, in an attempt to preserve spontanouity. To this project participated Dina, Daniella, Marianna, Gareth, Vincent, Iker, Thomas, Angie, Nikos and Yannis.
My observation on this experiment is that the participants still had some difficulty to face their double. A very nice example is Thomas who is participating in the group video. In the beginning he seems feeling very uncomfortable trying to stay all the time behind all the rest of the participants. After 10 minutes playing all together and exchanging roles the rest of the group is tired and one by one exit the video image. In the contrary Thomas stays there on his own and continues his performance. What I mean by using Thomas’ example is that the whole procedure works ‘therapeutic’ in a way. Behind a masked face people free their real repressed feelings and get involved more easily to situations that are scared of. Working on his new identity he found the courage to stay in the whole procedure but on the same time he obtained satisfaction from that.
SocioPhilosophical Concept.
• The way the algorithm functions suggests a process of individualisation since it points out specific elements of the entity subtracting it from the rest of its surroundings and its natural environment.
• Parallel to this action, the algorithm unifies these characteristics of all the subjects since it, randomly, applies to each entity one of four specific body labels.
• Two contradicting functions of the algorithm focus on each entity, individuality-regimentation, referring to attitudes of mass consumerism models of the west societies, where the consumer is provoked as unique, with personalised demands and is treated by personalised services that are scheduled upon massive, unifying policies. Example: advertising strategies. Ref: George Orwell -nineteen eighty four, panoptikon
• Opposing to the “Objective body”, which is the image of our embodiment when we experience it as a physical object in space, the body/label that is attached works as a “phenomenal body”; as the conception of our embodiment, our bodily being in the world. Ref: Merleau – Ponty – Phenomenology of Perception.
The bodies / labels that are applied do not have any particular, ‘personalized’ attributes in advance.
They take different meaning on each person and they link directly to the one who ‘carries’ them.
• Different procedures connected to our ego occur:
– The acknowledgment of our ego is related to the distance of the object. The object becomes visible only when it coexists with the ego. The suffering, distorted body’s image, as an object, carries fear, pain and revolt for the viewer that has to rethink and readjust his own image. He gets involved in a procedure of renegotiating with his image, and with what he looks like and moreover, or rethinking himself, of who he is.
This procedure is connected to Lacan’s “mirror stage” that occurs during childhood: “It illustrates the conflicting nature of the dual relationship”. The dual relationship refers to the relation between ego and body but also to the relationship between imaginary and real.
The real time projection functions as a mirror that attempts to connect, and at the same time to emphasize, the distance between this dualism.
– On the other hand, the idea of reconstructing his face includes elements of a singular narcissism. It is a transformation that seeks for a new identity through the eyes of the others. There seems to be an effect out of the social input.
• An object that we see cannot be accurately described unless, during our description, references to the space that this experience takes place are made. The object cannot be defined by itself; it needs to be in the context of something else. In this case where the object is the phenomenal body visualised as sick is referring to the whole surrounding environment.
Visual References


Conclusion-resume.
- The projects aims to re-enact qualities and functions of sociophilosophical (already mentioned) experiences through the adoption of an algorithm; through the adoption of technical tools.
- In these terms the algorithm does not seek for replacing the actual everyday performance of such experiences but in creating a visionary approach of a figural research, which aims to reawaken a sense of wonder and fascination about our image and how we and others perceive it.